We make games with teeth — narrative-driven worlds carved from myth, ink, and a refusal to let go.
Honey Badgames is a small, stubborn studio building narrative-led games for players who still want to be moved.
We are writers, illustrators, composers and engineers who believe a story told well is worth more than any spectacle. Our work draws from myth, history and the strange weight of ordinary lives.
We work slowly. We finish what we start. And we do not flinch.
A flagship nearing its demo, and a second world taking shape in the dark. Every world begins as a question we cannot stop asking.
Adapted from the acclaimed novel by the same name, Shards of Kronos is a hand-illustrated visual novel that unfolds across three tangled timelines.
You play four lives bound together by a single artifact: a shard of obsidian that once held a titan in chains. Each choice rewrites the others. Each ending costs something.
Drawn in ink, scored in strings, and written with the patience of a long winter.